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The board game Confrontation was widely known: its second edition was translated into 5 languages ​​and sold in 41 countries. Recently studio Cyanide Trying to attract the attention of video games to this universe. But it turns out to her with varying success.

The first attempt was the confrontation of the same name, published last year. The French literally transferred the table to computers: it was a harsh tactical RPG in the medieval fantasy world, somewhat reminiscent of the brutal universe of Warhammer. The battles turned out to be as difficult as in the original, but besides this game there was nothing to boast of;Unless uncomfortable management, weak graphics, a monotonous design of locations and a boring plot. The audience met the game, to put it mildly, coolly, but the persistent French did not calm down and a year later released attempt No. 2, that is, Aarklash: Legacy.

Unlike Confrontation, it is impossible to “pump” equipment here, but there was a huge selection of all sorts of magical rings, necklaces and talismans.

Battles, battles and battle again ..

When compared with confrontation, globally in Aarklash: Legacy Nothing has changed. This is the same tactical RPG, where a detachment of four heroes is fighting with someone every second, and the player, even at the easiest level of difficulty, should keep the situation under control and torment the keyboard, constantly alternating Riltime and a pause. In the fights, you need to correctly and in time use the skills of subordinates and their specialization: one supports therapeutic magic, the other shows the enemies of the attacking magic, the third “tank”, and some gnome with a cannon sits down the bastards of nuclei.

Moreover, the battles became even more difficult, and they have to take into account more nuances. It is necessary to interrupt the enemies’s spells in time, properly direct the “spells” and charges, take opponents under control, constantly check what effects are imposed on the enemy, and try to remove them. At the same time, very often our subordinates themselves are under the control of the villains, refusing to use the skills necessary right now. And the fights themselves contain more unpleasant surprises: for example, in the heat of battle, a couple of hungry lions can jump out at you from behind ..

As in Confrontation, new fighters constantly join the detachment, and we are free at any time through a special menu to change the composition and even the location of the “magnificent four” on the battlefield. In the same way, heroes receive new levels and “pump” their basic skills, choosing at a certain stage different options for their development. What is better – to make a healing charge treat everyone in its path, including enemies, or let it heal only one ally, and causes damage to the enemy?

Finally, besides battles in Aarklash: Legacy Also, there is practically nothing. We will only explore the locations in the search for hidden corners and the chests hidden there with various magical jewelry, which can be worn on the characters.

Work on mistakes

And yet it is noticeable that in Cyanide They made conclusions from the failure of confrontation. For example, the plot has become more interesting, and it already has much more intrigue in it. The plot is as follows: a detachment of Wheel Swords fighters was collecting a completely legal tribute for his guild, and then he found out that their entire organization was anathematized and hunting was announced to them. Now they themselves are investigating who is behind it.

All this is served with better scenes on the engine, and the fighters no longer resemble dumbfounds for murder: they are actively joking, bothering and even building love affairs outside the battles. At the same time, the characters come across much more colorful than in Confrontation: here some kind of erect lizard, goblin, dwarf and lich can be beaten to shoulder.

Both graphics and locations designed markedly. Cards in Aarklash: Legacy contain more branches and surprises. Adjusting into the distance from the main path, you can get on some interesting “boss” with a henchous crowd, find a passage to the chest hidden under the mountain. And even meet the puzzle when you are forced to first move statues, and then rack your head how to defeat https://chronojump.org/pages/how-no-verification-casinos-influence-gender-equality_1.html a huge Seraphim: it is constantly healed by smaller enemies, and she answers them with the same coin.

Management and interface were also processed for the better. The fighters do not get stuck anywhere, and clicking on the icons of skills here is not as painfully painful as in Confrontation – there was even the opportunity to create a queue of abilities that the character will use.

Of course, ideally, I would like the game to be a little more diverse, and its difficulty is a little more balanced. Когда схватка с далеко не финальным «боссом» даже на уровне Easy заставляет потеть, материться и загружать сохранения — это все-таки перебор. Perhaps it would not have prevented the possibility of setting the fighter’s behavior, the degree of his aggression and a set of actions that he will automatically perform in a particular situation, as it was in Dragon Age: Origins. But also in the current form Aarklash: Legacy will deliver a lot of pleasure to real hardcores, ready to endure, overcome and think for the sake of sweet mig of victory. At the same time, the game is no longer like a naked tactical simulator, spitting on user comfort and diversity: it looks like a quite modern pretty RPG.

Pros: exciting and really complex battles;good plot;pleasant graphics;Atmospheric music.
Cons: little diversity;The complexity of fighting is often overstated.

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